GXT Editor v1.3

Introduction

I think it's pretty self explanatory what the program does really - it let's you modify the GTA3 language files. This includes all text in the game - mission text, menu text, error message text, etc
- you name it, you can probably change it

Current Release (V1.3)

Well, now that the game is out, I've been able to find out whether GXT Editor actually worked or not.
Unfortunately it didn't - there was a bug with saving. However, with V1.3 I'm happy to be able to say this bug has been firmly squashed. Being my usual lazy self I still haven't got round to making an example file, but I will do so soon, showing off some nice colour tricks - Spooky discovered you can change the colour of car text for example.

New In This Version
Still needing to do a history log... Next release maybe. I've got a note of the major changes, it's just not all in one place or nicely formatted.
A major new thing for V1.3 is the fact that it actually works now! Bit of a bonus, I'm sure you'd agree.
I've also tidied up the code quite a bit and optimised it in a number of places - loading is now twice as fast and saving is possibly more than 5 times as fast for example.

Loading files from Windows Explorer has now had the saving bug fixed (whereby it didn't remember where you had loaded the file from) and the load/save boxes now remember the last place you loaded/saved to/from.

There's a Save As option as well.
Last major thing is that the name of the currently opened file is shown in the title bar.

Quick Tutorial
This is just a quick guide of how to make your first GXT file, how to open a file and also how to save, although if you've used any word processor it goes along the same lines.
When the program first loads, you're greated with a blank grid that represents a new GXT file (that is if you haven't opened a file from Windows Explorer!).

If you haven't got a GXT file (why you want to use this program if that's the case I don't know...), you can ignore this, otherwise click File-Load from the menu and you can select a GXT file to open.

I can't remember what the default install folder for GTA 3 is, something like C:\Program Files\Rockstar Games\GTAIII - the language files are located in the TEXT folder.
NOTE: If you play the game in English, you must edit american.gxt, the english.gxt file seems to be unused...

To save the file, click File-Save.
If you want to start afresh, click File-New. You'll be prompted to save if you haven't already. Downloading There's two versions available to download, these are Normal and Full. If you downloaded the previous
version of GXT Editor or you know you've got VB6 dll's installed, try the Normal download first. It may save you a bit of time if you're still on a modem (like me!).

If you can't even run the installer, you probably haven't got Windows Installer. Here for Win 95/98/ME, and Here for NT4/2000/XP (though 2k and XP have got it built in).
The usual legal gumf applies - I'm not responsible for anything GXT Editor might do to your computer, use it at your own risk. (Blah, blah) Also, you cannot pass this program off as your own, reverse-compile or in any other way "hack" it, nor supply it on your own site - link to here. (Etc, etc). I still don't want anyone mirroring the files, so please don't. It's not that much hassle to link here is it? And downloading from us saves you bandwidth... Don't link to the files
directly either, please link to the locations below.

The downloads then:
Normal Install (356Kb) Full Install (1.93Mb)
Known Bugs and Plans for the Future Bugs None as far as I know, which is nice.

Plans
Update: Forgot about this for 1.3, despite numerous people's emails:
1.Export/Import to a text file 2.Search function
Both of these should have been in 1.3 and are quite quick to implement so expect 1.35 within the week...

Maybe a help file and tutorial and a nice About box...
We're still planning how to implement it with Development Studio, in fact we're still planning DS.
